![]() ![]() ![]() But some of the really basic things, such as color, seem to inherent to a character not to change. ![]() There are, then, a lot of little things that a designer could conceivably get away with… adding buttons, certain cuts of clothing, high collars, low collars, etc. In fact, if you add a scarf to your character, RPG Maker may not, by default, add that to the sprite. You look at the characters and get the general idea of, ok, this one is a red-headed girl, in an ab-baring yellow top, but I don’t think you would expect to see detail at that level. I can edit these well enough on Photoshop or GraphicsGale, but I think if I were to make the sprites first, I probably wouldn’t have a mind for editing them as much before drawing new portraits.įortunately (and unfortunately) the little 16-bit, 2D sprites that games like ours utilize aren’t of the greatest, most explicit detail. Not to mention rest of the costumes: there are probably about 15 or so that fit into various categories of warrior, shaman (or wiseman, or something), villager, and then a few modern ones (suits and school uniforms, mostly). RPG Maker doesn’t even have ponytails as an option for hairstyles, for example. But with the limits on RPG Maker’s templates, that left the sprites/portraits done that way rather uninspired. Admittedly, one was a bit easier than the other: creating the sprites first, then basing the portraits on them. So I went ahead and created characters based on the sprites, then made sprites based on the characters. J, conversely, had the opposite problem: he filled several maps with NPC sprites for which there were not yet portraits. While I have several characters on the back burner already, they didn’t have corresponding sprites. Populating The Lotus War‘s world has been a priority of late. ![]()
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